Project shyKnight is the name of the new Dragontech game which began development at the end of 2011.
Currently in development, Project shyKnight is a platform game with multi-directional screen scroll, programmed in C language with the help of the SDL and openGL libraries for graphics and events management.
Eric, our hero, is in love with a somewhat greedy girl named Martina. She asks Eric to collect jewelry and gifts in an effort to demonstrate their love. You must help Eric gather what she asks of him, passing levels and avoiding the strangest of enemies. This game is a tribute to the games of the 80’s, incorporating the game style of the decade.
This game is still under development phase and is expected to release its first demo early in 2013.
Dragon Memory is a memory game, similar to Martian Memory, with detailed graphics and multiple levels that increase gameplay difficulty. The game initially had fifteen levels and three graphic themes, but eventually they have evolved to focus on increasing game time and entertainment.
Development has taken longer than expected because, halfway through the programming process, the graphics engine was changed to openGL to improve performance and allow the use of effectors that would provide vivid graphics.
Dragon Memory is the first Dragontech game which is available for use with Android devices.
Pachi el marciano
It is a classic style game inspired by others of the 1980’s. It was developed by Santiago Radeff in 2002-2003. Graphics were drawn on paper by Nicholás Radeff and then digitized and colored on a computer. The music used in the game was composed by Peter Hajba (Skaven), member of the Finnish group Future Crew.
The object of the game is simple but not easy. Pachi has been shot down during his routine UFO patrol and will need to collect all of the scattered pieces, through various levels, to be able to return home.
This mini game was created in just 3 days with the premise that children would have a good time playing it.
It’s a classic memory game, where the objective is to pick two equal cards from the board.
The game characters and elements are drawn from the Pachi the Martian universe and boasts striking visual and sound effects similar to those used in the demos/intros of the 1990’s.